Campaign
Thirty-eight arcs. 300 battles. Mini-bosses every stage. Enemy commanders cast meteors and frenzy.
Arc 1Arc 2Arc 3Arc 4Arc 5Arc 6Arc 7Arc 8Arc 9Arc 10Arc 11Arc 12Arc 13Arc 14Arc 15Arc 16Arc 17Arc 18Arc 19Arc 20Arc 21Arc 22Arc 23Arc 24Arc 25Arc 26Arc 27Arc 28Arc 29Arc 30Arc 31Arc 32Arc 33Arc 34Arc 35Arc 36Arc 37Arc 38
Arc 1 · grassland
Awakening
The first sparks of war. Train your army, sharpen your blade.
Boss: The Black Spire
Progress
0 / 8
Level 1
First Blood
A scouting force. Build miners, raise a few swordsmen, crush their statue.
Level 2
Arrowstorm
They've got archers now. Mix your army or get shredded.
Locked
Level 3
The Iron Wall
Speartons march at the front. Shadowraths strike from the dark.
Locked
Level 4
Witchfire
Magikill on the field. Don't let your army clump or they vaporize.
Locked
Level 5
Colossus
A Giant marches at the head of their army. Bring everything.
Locked
Level 6
Shadow Legion
Crossbow volleys from the back, knights at the front. Pick your line carefully.
Locked
Level 7
The Twin Giants
Two giants march in lockstep. Heal often, frenzy hard.
Locked
Level 8 Boss
The Black Spire
Their final fortress. Every unit, every special — make it count.
Locked
Arc 1 of 38Arc 2