Campaign

Twenty-five arcs. 200 battles. Mini-bosses every stage. Enemy commanders cast meteors and frenzy. Fall here and the world ends.

Arc 1 · grassland

Awakening

The first sparks of war. Train your army, sharpen your blade.

Boss: The Black Spire

Progress
0 / 8
Level 1
First Blood
A scouting force. Build miners, raise a few swordsmen, crush their statue.
Play
Level 2
Arrowstorm
They've got archers now. Mix your army or get shredded.
Locked
Level 3
The Iron Wall
Speartons march at the front. Shadowraths strike from the dark.
Locked
Level 4
Witchfire
Magikill on the field. Don't let your army clump or they vaporize.
Locked
Level 5
Colossus
A Giant marches at the head of their army. Bring everything.
Locked
Level 6
Shadow Legion
Crossbow volleys from the back, knights at the front. Pick your line carefully.
Locked
Level 7
The Twin Giants
Two giants march in lockstep. Heal often, frenzy hard.
Locked
Level 8 Boss
The Black Spire
Their final fortress. Every unit, every special — make it count.
Locked
Arc 2 · tundra

Wild Frontier

Beyond the borderlands. Tundra, swamp and storm punish the unprepared.

Boss: Stormbreaker Tyrant

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Clear previous arc to unlock.
Level 9
Frozen Pass
A blizzard rakes the high pass. Movement crawls. Hold the line.
Locked
Level 10
Poison Marsh
Acid rain falls over the marsh. Both armies bleed — outlast them.
Locked
Level 11
Dustlands
Tornadoes tear across the wasteland and scatter your front line.
Locked
Level 12
Stormbreaker Coast
Lightning hammers the coast at random. Spread your army or watch it vaporize.
Locked
Level 13
Ashen Crater
Meteors fall from a choking sky. The ground itself is your enemy.
Locked
Level 14
Endworld
Lightning, meteors, the works. The world is ending — and they still march.
Locked
Level 15
Wild Frontier 7
Beyond the borderlands. Tundra, swamp and storm punish the unprepared. (Battle 7 of 8)
Locked
Level 16 Boss
Stormbreaker Tyrant
Lightning crowns the coastal warlord. Spread your army or watch it vaporize.
Locked
Arc 3 · volcanic

Ashen Dominion

The volcanic dominion of Lord Pyrak rises from the ash. His magma legions march.

Boss: Lord Pyrak, the Magma Sovereign

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Level 17
Ashen Dominion 1
The volcanic dominion of Lord Pyrak rises from the ash. His magma legions march. (Battle 1 of 8)
Locked
Level 18
Ashen Dominion 2
The volcanic dominion of Lord Pyrak rises from the ash. His magma legions march. (Battle 2 of 8)
Locked
Level 19
Ashen Dominion 3
The volcanic dominion of Lord Pyrak rises from the ash. His magma legions march. (Battle 3 of 8)
Locked
Level 20
Ashen Dominion 4
The volcanic dominion of Lord Pyrak rises from the ash. His magma legions march. (Battle 4 of 8)
Locked
Level 21
Ashen Dominion 5
The volcanic dominion of Lord Pyrak rises from the ash. His magma legions march. (Battle 5 of 8)
Locked
Level 22
Ashen Dominion 6
The volcanic dominion of Lord Pyrak rises from the ash. His magma legions march. (Battle 6 of 8)
Locked
Level 23
Ashen Dominion 7
The volcanic dominion of Lord Pyrak rises from the ash. His magma legions march. (Battle 7 of 8)
Locked
Level 24 Boss
Lord Pyrak, the Magma Sovereign
Pyrak himself descends. Meteors rain. The earth burns.
Locked
Arc 4 · tundra

Frozen Crown

Queen Nyx's glacier-fortress looms. The cold itself is an army.

Boss: Queen Nyx of the Glacier

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Level 25
Frozen Crown 1
Queen Nyx's glacier-fortress looms. The cold itself is an army. (Battle 1 of 8)
Locked
Level 26
Frozen Crown 2
Queen Nyx's glacier-fortress looms. The cold itself is an army. (Battle 2 of 8)
Locked
Level 27
Frozen Crown 3
Queen Nyx's glacier-fortress looms. The cold itself is an army. (Battle 3 of 8)
Locked
Level 28
Frozen Crown 4
Queen Nyx's glacier-fortress looms. The cold itself is an army. (Battle 4 of 8)
Locked
Level 29
Frozen Crown 5
Queen Nyx's glacier-fortress looms. The cold itself is an army. (Battle 5 of 8)
Locked
Level 30
Frozen Crown 6
Queen Nyx's glacier-fortress looms. The cold itself is an army. (Battle 6 of 8)
Locked
Level 31
Frozen Crown 7
Queen Nyx's glacier-fortress looms. The cold itself is an army. (Battle 7 of 8)
Locked
Level 32 Boss
Queen Nyx of the Glacier
Nyx walks the field. Her breath freezes steel mid-swing.
Locked
Arc 5 · swamp

Sunken Realms

Acid mists drown the coastline. Something vast stirs beneath.

Boss: The Drowned Leviathan

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Level 33
Sunken Realms 1
Acid mists drown the coastline. Something vast stirs beneath. (Battle 1 of 8)
Locked
Level 34
Sunken Realms 2
Acid mists drown the coastline. Something vast stirs beneath. (Battle 2 of 8)
Locked
Level 35
Sunken Realms 3
Acid mists drown the coastline. Something vast stirs beneath. (Battle 3 of 8)
Locked
Level 36
Sunken Realms 4
Acid mists drown the coastline. Something vast stirs beneath. (Battle 4 of 8)
Locked
Level 37
Sunken Realms 5
Acid mists drown the coastline. Something vast stirs beneath. (Battle 5 of 8)
Locked
Level 38
Sunken Realms 6
Acid mists drown the coastline. Something vast stirs beneath. (Battle 6 of 8)
Locked
Level 39
Sunken Realms 7
Acid mists drown the coastline. Something vast stirs beneath. (Battle 7 of 8)
Locked
Level 40 Boss
The Drowned Leviathan
It rises. The tide is poison and the giants are its teeth.
Locked
Arc 6 · stormy

Skyborne Empire

Archon Cirrus calls down the sky. Every wave is a thunderclap.

Boss: Archon Cirrus

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Level 41
Skyborne Empire 1
Archon Cirrus calls down the sky. Every wave is a thunderclap. (Battle 1 of 8)
Locked
Level 42
Skyborne Empire 2
Archon Cirrus calls down the sky. Every wave is a thunderclap. (Battle 2 of 8)
Locked
Level 43
Skyborne Empire 3
Archon Cirrus calls down the sky. Every wave is a thunderclap. (Battle 3 of 8)
Locked
Level 44
Skyborne Empire 4
Archon Cirrus calls down the sky. Every wave is a thunderclap. (Battle 4 of 8)
Locked
Level 45
Skyborne Empire 5
Archon Cirrus calls down the sky. Every wave is a thunderclap. (Battle 5 of 8)
Locked
Level 46
Skyborne Empire 6
Archon Cirrus calls down the sky. Every wave is a thunderclap. (Battle 6 of 8)
Locked
Level 47
Skyborne Empire 7
Archon Cirrus calls down the sky. Every wave is a thunderclap. (Battle 7 of 8)
Locked
Level 48 Boss
Archon Cirrus
Cirrus walks on storms. Lightning is his sword.
Locked
Arc 7 · wasteland

Hollow Wastes

Warlord Khaal's dust-army roams the endless flats. Tornadoes follow.

Boss: Warlord Khaal, the Dust-King

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Clear previous arc to unlock.
Level 49
Hollow Wastes 1
Warlord Khaal's dust-army roams the endless flats. Tornadoes follow. (Battle 1 of 8)
Locked
Level 50
Hollow Wastes 2
Warlord Khaal's dust-army roams the endless flats. Tornadoes follow. (Battle 2 of 8)
Locked
Level 51
Hollow Wastes 3
Warlord Khaal's dust-army roams the endless flats. Tornadoes follow. (Battle 3 of 8)
Locked
Level 52
Hollow Wastes 4
Warlord Khaal's dust-army roams the endless flats. Tornadoes follow. (Battle 4 of 8)
Locked
Level 53
Hollow Wastes 5
Warlord Khaal's dust-army roams the endless flats. Tornadoes follow. (Battle 5 of 8)
Locked
Level 54
Hollow Wastes 6
Warlord Khaal's dust-army roams the endless flats. Tornadoes follow. (Battle 6 of 8)
Locked
Level 55
Hollow Wastes 7
Warlord Khaal's dust-army roams the endless flats. Tornadoes follow. (Battle 7 of 8)
Locked
Level 56 Boss
Warlord Khaal, the Dust-King
Khaal's horde fills the horizon. Tornadoes scatter your line.
Locked
Arc 8 · night

Eternal Night

The sun does not rise here. Shadowraths hunt in packs.

Boss: The Shade Monarch

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Level 57
Eternal Night 1
The sun does not rise here. Shadowraths hunt in packs. (Battle 1 of 8)
Locked
Level 58
Eternal Night 2
The sun does not rise here. Shadowraths hunt in packs. (Battle 2 of 8)
Locked
Level 59
Eternal Night 3
The sun does not rise here. Shadowraths hunt in packs. (Battle 3 of 8)
Locked
Level 60
Eternal Night 4
The sun does not rise here. Shadowraths hunt in packs. (Battle 4 of 8)
Locked
Level 61
Eternal Night 5
The sun does not rise here. Shadowraths hunt in packs. (Battle 5 of 8)
Locked
Level 62
Eternal Night 6
The sun does not rise here. Shadowraths hunt in packs. (Battle 6 of 8)
Locked
Level 63
Eternal Night 7
The sun does not rise here. Shadowraths hunt in packs. (Battle 7 of 8)
Locked
Level 64 Boss
The Shade Monarch
A king of shadows steps from the fog. Light fails. Steel must answer.
Locked
Arc 9 · volcanic

Bloodforge

Iron Warden Vrok forges his juggernauts in lakes of fire.

Boss: Iron Warden Vrok

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Level 65
Bloodforge 1
Iron Warden Vrok forges his juggernauts in lakes of fire. (Battle 1 of 8)
Locked
Level 66
Bloodforge 2
Iron Warden Vrok forges his juggernauts in lakes of fire. (Battle 2 of 8)
Locked
Level 67
Bloodforge 3
Iron Warden Vrok forges his juggernauts in lakes of fire. (Battle 3 of 8)
Locked
Level 68
Bloodforge 4
Iron Warden Vrok forges his juggernauts in lakes of fire. (Battle 4 of 8)
Locked
Level 69
Bloodforge 5
Iron Warden Vrok forges his juggernauts in lakes of fire. (Battle 5 of 8)
Locked
Level 70
Bloodforge 6
Iron Warden Vrok forges his juggernauts in lakes of fire. (Battle 6 of 8)
Locked
Level 71
Bloodforge 7
Iron Warden Vrok forges his juggernauts in lakes of fire. (Battle 7 of 8)
Locked
Level 72 Boss
Iron Warden Vrok
Vrok's forge belches molten knights. The ground itself fights back.
Locked
Arc 10 · stormy

Celestial Siege

Seraphim Vanguard descends. Their light burns through armor.

Boss: Ariel-Prime, Seraphim Vanguard

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Level 73
Celestial Siege 1
Seraphim Vanguard descends. Their light burns through armor. (Battle 1 of 8)
Locked
Level 74
Celestial Siege 2
Seraphim Vanguard descends. Their light burns through armor. (Battle 2 of 8)
Locked
Level 75
Celestial Siege 3
Seraphim Vanguard descends. Their light burns through armor. (Battle 3 of 8)
Locked
Level 76
Celestial Siege 4
Seraphim Vanguard descends. Their light burns through armor. (Battle 4 of 8)
Locked
Level 77
Celestial Siege 5
Seraphim Vanguard descends. Their light burns through armor. (Battle 5 of 8)
Locked
Level 78
Celestial Siege 6
Seraphim Vanguard descends. Their light burns through armor. (Battle 6 of 8)
Locked
Level 79
Celestial Siege 7
Seraphim Vanguard descends. Their light burns through armor. (Battle 7 of 8)
Locked
Level 80 Boss
Ariel-Prime, Seraphim Vanguard
Wings of fire. Spears of judgment. Hold the line or be unmade.
Locked
Arc 11 · night

World's End

Lightning, meteors, the works. The world is ending — and they still march.

Boss: The Endbringer

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Level 81
World's End 1
Lightning, meteors, the works. The world is ending — and they still march. (Battle 1 of 8)
Locked
Level 82
World's End 2
Lightning, meteors, the works. The world is ending — and they still march. (Battle 2 of 8)
Locked
Level 83
World's End 3
Lightning, meteors, the works. The world is ending — and they still march. (Battle 3 of 8)
Locked
Level 84
World's End 4
Lightning, meteors, the works. The world is ending — and they still march. (Battle 4 of 8)
Locked
Level 85
World's End 5
Lightning, meteors, the works. The world is ending — and they still march. (Battle 5 of 8)
Locked
Level 86
World's End 6
Lightning, meteors, the works. The world is ending — and they still march. (Battle 6 of 8)
Locked
Level 87
World's End 7
Lightning, meteors, the works. The world is ending — and they still march. (Battle 7 of 8)
Locked
Level 88 Boss
The Endbringer
The last enemy. The final wall. Everything you've built ends here.
Locked
Arc 12 · wasteland

Beyond the End

The Endbringer fell — but its army marches still, leaderless and rabid.

Boss: The Headless Legion

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Level 89
Beyond the End 1
The Endbringer fell — but its army marches still, leaderless and rabid. (Battle 1 of 8)
Locked
Level 90
Beyond the End 2
The Endbringer fell — but its army marches still, leaderless and rabid. (Battle 2 of 8)
Locked
Level 91
Beyond the End 3
The Endbringer fell — but its army marches still, leaderless and rabid. (Battle 3 of 8)
Locked
Level 92
Beyond the End 4
The Endbringer fell — but its army marches still, leaderless and rabid. (Battle 4 of 8)
Locked
Level 93
Beyond the End 5
The Endbringer fell — but its army marches still, leaderless and rabid. (Battle 5 of 8)
Locked
Level 94
Beyond the End 6
The Endbringer fell — but its army marches still, leaderless and rabid. (Battle 6 of 8)
Locked
Level 95
Beyond the End 7
The Endbringer fell — but its army marches still, leaderless and rabid. (Battle 7 of 8)
Locked
Level 96 Boss
The Headless Legion
An army without a king. Twice as desperate. Twice as cruel.
Locked
Arc 13 · wasteland

Bloodmoon Steppe

Under a red moon, nomad warlords ride. Tornadoes split your ranks.

Boss: Khan of the Red Wind

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Level 97
Bloodmoon Steppe 1
Under a red moon, nomad warlords ride. Tornadoes split your ranks. (Battle 1 of 8)
Locked
Level 98
Bloodmoon Steppe 2
Under a red moon, nomad warlords ride. Tornadoes split your ranks. (Battle 2 of 8)
Locked
Level 99
Bloodmoon Steppe 3
Under a red moon, nomad warlords ride. Tornadoes split your ranks. (Battle 3 of 8)
Locked
Level 100
Bloodmoon Steppe 4
Under a red moon, nomad warlords ride. Tornadoes split your ranks. (Battle 4 of 8)
Locked
Level 101
Bloodmoon Steppe 5
Under a red moon, nomad warlords ride. Tornadoes split your ranks. (Battle 5 of 8)
Locked
Level 102
Bloodmoon Steppe 6
Under a red moon, nomad warlords ride. Tornadoes split your ranks. (Battle 6 of 8)
Locked
Level 103
Bloodmoon Steppe 7
Under a red moon, nomad warlords ride. Tornadoes split your ranks. (Battle 7 of 8)
Locked
Level 104 Boss
Khan of the Red Wind
His horde rides the storm itself. There is no front line — only horizon.
Locked
Arc 14 · tundra

Glacial Abyss

Below the ice sleeps something older than war. It is waking.

Boss: The Frostfather

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Level 105
Glacial Abyss 1
Below the ice sleeps something older than war. It is waking. (Battle 1 of 8)
Locked
Level 106
Glacial Abyss 2
Below the ice sleeps something older than war. It is waking. (Battle 2 of 8)
Locked
Level 107
Glacial Abyss 3
Below the ice sleeps something older than war. It is waking. (Battle 3 of 8)
Locked
Level 108
Glacial Abyss 4
Below the ice sleeps something older than war. It is waking. (Battle 4 of 8)
Locked
Level 109
Glacial Abyss 5
Below the ice sleeps something older than war. It is waking. (Battle 5 of 8)
Locked
Level 110
Glacial Abyss 6
Below the ice sleeps something older than war. It is waking. (Battle 6 of 8)
Locked
Level 111
Glacial Abyss 7
Below the ice sleeps something older than war. It is waking. (Battle 7 of 8)
Locked
Level 112 Boss
The Frostfather
A god of cold steps from the glacier. The air itself becomes a weapon.
Locked
Arc 15 · volcanic

Pyre of Kings

Pyrak's ashes burn anew. A choir of dead kings sings of conquest.

Boss: The Crowned Pyre

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Level 113
Pyre of Kings 1
Pyrak's ashes burn anew. A choir of dead kings sings of conquest. (Battle 1 of 8)
Locked
Level 114
Pyre of Kings 2
Pyrak's ashes burn anew. A choir of dead kings sings of conquest. (Battle 2 of 8)
Locked
Level 115
Pyre of Kings 3
Pyrak's ashes burn anew. A choir of dead kings sings of conquest. (Battle 3 of 8)
Locked
Level 116
Pyre of Kings 4
Pyrak's ashes burn anew. A choir of dead kings sings of conquest. (Battle 4 of 8)
Locked
Level 117
Pyre of Kings 5
Pyrak's ashes burn anew. A choir of dead kings sings of conquest. (Battle 5 of 8)
Locked
Level 118
Pyre of Kings 6
Pyrak's ashes burn anew. A choir of dead kings sings of conquest. (Battle 6 of 8)
Locked
Level 119
Pyre of Kings 7
Pyrak's ashes burn anew. A choir of dead kings sings of conquest. (Battle 7 of 8)
Locked
Level 120 Boss
The Crowned Pyre
Seven dead kings, one molten body. They want their thrones back.
Locked
Arc 16 · swamp

Drowned Capitals

Cities sink. The Leviathan's children claim the avenues.

Boss: Spawn of the Leviathan

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Level 121
Drowned Capitals 1
Cities sink. The Leviathan's children claim the avenues. (Battle 1 of 8)
Locked
Level 122
Drowned Capitals 2
Cities sink. The Leviathan's children claim the avenues. (Battle 2 of 8)
Locked
Level 123
Drowned Capitals 3
Cities sink. The Leviathan's children claim the avenues. (Battle 3 of 8)
Locked
Level 124
Drowned Capitals 4
Cities sink. The Leviathan's children claim the avenues. (Battle 4 of 8)
Locked
Level 125
Drowned Capitals 5
Cities sink. The Leviathan's children claim the avenues. (Battle 5 of 8)
Locked
Level 126
Drowned Capitals 6
Cities sink. The Leviathan's children claim the avenues. (Battle 6 of 8)
Locked
Level 127
Drowned Capitals 7
Cities sink. The Leviathan's children claim the avenues. (Battle 7 of 8)
Locked
Level 128 Boss
Spawn of the Leviathan
A brood of giants surfaces from black water. Hold the avenues. Hold them.
Locked
Arc 17 · stormy

Stormlord's Throne

Cirrus' throne falls open. Whoever sits it becomes the storm.

Boss: The New Stormlord

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Level 129
Stormlord's Throne 1
Cirrus' throne falls open. Whoever sits it becomes the storm. (Battle 1 of 8)
Locked
Level 130
Stormlord's Throne 2
Cirrus' throne falls open. Whoever sits it becomes the storm. (Battle 2 of 8)
Locked
Level 131
Stormlord's Throne 3
Cirrus' throne falls open. Whoever sits it becomes the storm. (Battle 3 of 8)
Locked
Level 132
Stormlord's Throne 4
Cirrus' throne falls open. Whoever sits it becomes the storm. (Battle 4 of 8)
Locked
Level 133
Stormlord's Throne 5
Cirrus' throne falls open. Whoever sits it becomes the storm. (Battle 5 of 8)
Locked
Level 134
Stormlord's Throne 6
Cirrus' throne falls open. Whoever sits it becomes the storm. (Battle 6 of 8)
Locked
Level 135
Stormlord's Throne 7
Cirrus' throne falls open. Whoever sits it becomes the storm. (Battle 7 of 8)
Locked
Level 136 Boss
The New Stormlord
Lightning answers its new master. Your army is its first sacrifice.
Locked
Arc 18 · forest

Whisperwoods

A forest that remembers every blade ever drawn against it. It hates you.

Boss: The Hollow Druid

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Level 137
Whisperwoods 1
A forest that remembers every blade ever drawn against it. It hates you. (Battle 1 of 8)
Locked
Level 138
Whisperwoods 2
A forest that remembers every blade ever drawn against it. It hates you. (Battle 2 of 8)
Locked
Level 139
Whisperwoods 3
A forest that remembers every blade ever drawn against it. It hates you. (Battle 3 of 8)
Locked
Level 140
Whisperwoods 4
A forest that remembers every blade ever drawn against it. It hates you. (Battle 4 of 8)
Locked
Level 141
Whisperwoods 5
A forest that remembers every blade ever drawn against it. It hates you. (Battle 5 of 8)
Locked
Level 142
Whisperwoods 6
A forest that remembers every blade ever drawn against it. It hates you. (Battle 6 of 8)
Locked
Level 143
Whisperwoods 7
A forest that remembers every blade ever drawn against it. It hates you. (Battle 7 of 8)
Locked
Level 144 Boss
The Hollow Druid
Roots become spears. The fog becomes assassins. Step lightly. Strike hard.
Locked
Arc 19 · volcanic

Iron Reformation

Vrok's forge re-lights itself. A new generation of juggernauts marches.

Boss: Iron Warden Reborn

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Level 145
Iron Reformation 1
Vrok's forge re-lights itself. A new generation of juggernauts marches. (Battle 1 of 8)
Locked
Level 146
Iron Reformation 2
Vrok's forge re-lights itself. A new generation of juggernauts marches. (Battle 2 of 8)
Locked
Level 147
Iron Reformation 3
Vrok's forge re-lights itself. A new generation of juggernauts marches. (Battle 3 of 8)
Locked
Level 148
Iron Reformation 4
Vrok's forge re-lights itself. A new generation of juggernauts marches. (Battle 4 of 8)
Locked
Level 149
Iron Reformation 5
Vrok's forge re-lights itself. A new generation of juggernauts marches. (Battle 5 of 8)
Locked
Level 150
Iron Reformation 6
Vrok's forge re-lights itself. A new generation of juggernauts marches. (Battle 6 of 8)
Locked
Level 151
Iron Reformation 7
Vrok's forge re-lights itself. A new generation of juggernauts marches. (Battle 7 of 8)
Locked
Level 152 Boss
Iron Warden Reborn
The forge speaks. Molten knights walk three abreast. End the foundry or be unmade.
Locked
Arc 20 · forest

Verdant Apocalypse

The forest itself wages war. Every tree a soldier, every vine a spear.

Boss: The Wildmother

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Level 153
Verdant Apocalypse 1
The forest itself wages war. Every tree a soldier, every vine a spear. (Battle 1 of 8)
Locked
Level 154
Verdant Apocalypse 2
The forest itself wages war. Every tree a soldier, every vine a spear. (Battle 2 of 8)
Locked
Level 155
Verdant Apocalypse 3
The forest itself wages war. Every tree a soldier, every vine a spear. (Battle 3 of 8)
Locked
Level 156
Verdant Apocalypse 4
The forest itself wages war. Every tree a soldier, every vine a spear. (Battle 4 of 8)
Locked
Level 157
Verdant Apocalypse 5
The forest itself wages war. Every tree a soldier, every vine a spear. (Battle 5 of 8)
Locked
Level 158
Verdant Apocalypse 6
The forest itself wages war. Every tree a soldier, every vine a spear. (Battle 6 of 8)
Locked
Level 159
Verdant Apocalypse 7
The forest itself wages war. Every tree a soldier, every vine a spear. (Battle 7 of 8)
Locked
Level 160 Boss
The Wildmother
She wears a crown of antlers and brings every beast with her.
Locked
Arc 21 · night

Astral Siege

A second moon falls from orbit. Stars hammer the world.

Boss: Voidcaller Praxis

Progress
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Clear previous arc to unlock.
Level 161
Astral Siege 1
A second moon falls from orbit. Stars hammer the world. (Battle 1 of 8)
Locked
Level 162
Astral Siege 2
A second moon falls from orbit. Stars hammer the world. (Battle 2 of 8)
Locked
Level 163
Astral Siege 3
A second moon falls from orbit. Stars hammer the world. (Battle 3 of 8)
Locked
Level 164
Astral Siege 4
A second moon falls from orbit. Stars hammer the world. (Battle 4 of 8)
Locked
Level 165
Astral Siege 5
A second moon falls from orbit. Stars hammer the world. (Battle 5 of 8)
Locked
Level 166
Astral Siege 6
A second moon falls from orbit. Stars hammer the world. (Battle 6 of 8)
Locked
Level 167
Astral Siege 7
A second moon falls from orbit. Stars hammer the world. (Battle 7 of 8)
Locked
Level 168 Boss
Voidcaller Praxis
She speaks the names of stars and they die. So will you.
Locked
Arc 22 · wasteland

Throne of Bone

An empire built on skulls. Its armies do not tire — they were already dead.

Boss: The Bone Emperor

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Level 169
Throne of Bone 1
An empire built on skulls. Its armies do not tire — they were already dead. (Battle 1 of 8)
Locked
Level 170
Throne of Bone 2
An empire built on skulls. Its armies do not tire — they were already dead. (Battle 2 of 8)
Locked
Level 171
Throne of Bone 3
An empire built on skulls. Its armies do not tire — they were already dead. (Battle 3 of 8)
Locked
Level 172
Throne of Bone 4
An empire built on skulls. Its armies do not tire — they were already dead. (Battle 4 of 8)
Locked
Level 173
Throne of Bone 5
An empire built on skulls. Its armies do not tire — they were already dead. (Battle 5 of 8)
Locked
Level 174
Throne of Bone 6
An empire built on skulls. Its armies do not tire — they were already dead. (Battle 6 of 8)
Locked
Level 175
Throne of Bone 7
An empire built on skulls. Its armies do not tire — they were already dead. (Battle 7 of 8)
Locked
Level 176 Boss
The Bone Emperor
He died long ago. He has not stopped marching since.
Locked
Arc 23 · stormy

Heaven's Fall

Seraphim turn against the world. The sky bleeds fire.

Boss: Ariel-Prime, Fallen

Progress
0 / 8
Clear previous arc to unlock.
Level 177
Heaven's Fall 1
Seraphim turn against the world. The sky bleeds fire. (Battle 1 of 8)
Locked
Level 178
Heaven's Fall 2
Seraphim turn against the world. The sky bleeds fire. (Battle 2 of 8)
Locked
Level 179
Heaven's Fall 3
Seraphim turn against the world. The sky bleeds fire. (Battle 3 of 8)
Locked
Level 180
Heaven's Fall 4
Seraphim turn against the world. The sky bleeds fire. (Battle 4 of 8)
Locked
Level 181
Heaven's Fall 5
Seraphim turn against the world. The sky bleeds fire. (Battle 5 of 8)
Locked
Level 182
Heaven's Fall 6
Seraphim turn against the world. The sky bleeds fire. (Battle 6 of 8)
Locked
Level 183
Heaven's Fall 7
Seraphim turn against the world. The sky bleeds fire. (Battle 7 of 8)
Locked
Level 184 Boss
Ariel-Prime, Fallen
Her wings are black now. Her judgment, final.
Locked
Arc 24 · volcanic

Worldforge

A primal forge that birthed continents. Something is being made here. Stop it.

Boss: The Worldsmith

Progress
0 / 8
Clear previous arc to unlock.
Level 185
Worldforge 1
A primal forge that birthed continents. Something is being made here. Stop it. (Battle 1 of 8)
Locked
Level 186
Worldforge 2
A primal forge that birthed continents. Something is being made here. Stop it. (Battle 2 of 8)
Locked
Level 187
Worldforge 3
A primal forge that birthed continents. Something is being made here. Stop it. (Battle 3 of 8)
Locked
Level 188
Worldforge 4
A primal forge that birthed continents. Something is being made here. Stop it. (Battle 4 of 8)
Locked
Level 189
Worldforge 5
A primal forge that birthed continents. Something is being made here. Stop it. (Battle 5 of 8)
Locked
Level 190
Worldforge 6
A primal forge that birthed continents. Something is being made here. Stop it. (Battle 6 of 8)
Locked
Level 191
Worldforge 7
A primal forge that birthed continents. Something is being made here. Stop it. (Battle 7 of 8)
Locked
Level 192 Boss
The Worldsmith
He hammers gods into shape. You are barely an inconvenience.
Locked
Arc 25 · night

The Last Horizon

Beyond this lies nothing. Everything that ever wanted to kill you is here.

Boss: The Final Tyrant

Progress
0 / 8
Clear previous arc to unlock.
Level 193
The Last Horizon 1
Beyond this lies nothing. Everything that ever wanted to kill you is here. (Battle 1 of 8)
Locked
Level 194
The Last Horizon 2
Beyond this lies nothing. Everything that ever wanted to kill you is here. (Battle 2 of 8)
Locked
Level 195
The Last Horizon 3
Beyond this lies nothing. Everything that ever wanted to kill you is here. (Battle 3 of 8)
Locked
Level 196
The Last Horizon 4
Beyond this lies nothing. Everything that ever wanted to kill you is here. (Battle 4 of 8)
Locked
Level 197
The Last Horizon 5
Beyond this lies nothing. Everything that ever wanted to kill you is here. (Battle 5 of 8)
Locked
Level 198
The Last Horizon 6
Beyond this lies nothing. Everything that ever wanted to kill you is here. (Battle 6 of 8)
Locked
Level 199
The Last Horizon 7
Beyond this lies nothing. Everything that ever wanted to kill you is here. (Battle 7 of 8)
Locked
Level 200 Boss
The Final Tyrant
All ends here. Win — or be the last name forgotten.
Locked